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Now, you may get a little frustrated during your first few races due to a propensity to over-correct on turns that cause race-losing spinouts. Real Racing 2's tilt controls are spot-on. It's the stuff under the hood that really matters.
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By no means does this upset the applecart, but when so much of the package is pristine and gorgeous, blips like this stand out. But when you're threading the needle on a hairpin, trying to maneuver between tough competitors, a momentary hiccup can sometimes spoil a sweet move. In straight stretches, that's no big deal. Oh, and you'll find neither clutch pedal nor paddle shifters things are strictly automatic here.Real Racing 2 also throws more cars on the tracks, but this does cause the occasional framerate hit – even on an iPhone 4. The same applies for attempts to spin them them using the semi-opaque accelerator. Tap as hard as you want on the "brake," but you'll find it impossible to lock the wheels. This is a bit of a handful and the little translucent steering wheel sure is mighty touchy, but it worked well enough for us – with some grumbles.
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Thankfully there is an array of control options, and we ultimately settled on one that has a virtual wheel on the left part of the display, steered via thumb, while little brake and gas pedals split the right side. Besides, who wants to let a game mash the accelerator for you?
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The game does auto-rotate the horizon for you to keep things the right-side-up, but we still found this to be disorienting - plus keeping hold of your $200+ gadget while quickly diving through some tight turns and mashing on the brakes can be a little tricky. By default you'll be tilting your iPhone or iPod Touch to steer, letting the game do the acceleration for you, and then tapping anywhere in the right quadrant of the display toīrake. Physics in the game give a good feel, but they're simple and somewhat limited, with an obvious switch over from gripping to slipping – nothing of the vagueness in between that you'd get in a real car.īut, that's a good thing thanks to the decidedly limited controls available here. Gran Turismo for those who are doing a little touring of their own, but the overall impression is decidedly more along the lines of a Now you might be inclined to start thinking of In other words, don't bother making an appearance until you have one of those big yellow Vettes or the like. There are even 16-player online races, a great-sounding addition that's more or less ruined by an inability to set restrictions on what rides people roll up in. Each car has a number of upgrades available, from tires toĮCUs to flywheels, that boost their performance, and performance rating, ever so slightly. If one isn't trotting quite as quickly as it should be, you don't need to take it out back or haul it down to the glue factory. Each car is rated and has a minimum and maximum rating that you need to enter, so as you progress you'll naturally find yourself adding more and more ponies to your the stable. You'll do it through one-off races, multi-race championships, time trials and even elimination races, where the slowest competitor is cut after each lap. Le Mans ground-pounder, an amount that will take a good long while to earn. Those machines will cost you, though, about 620,000 fake in-game dollars in the case of Chevy's VW's offering, but you'll quickly move up to hotter customers like a
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Sure, it understeers like a proverbial porker, but it's at least reasonably good fun until you can upgrade to something better.Ģ9 other cars are on-offer, all better, all officially licensed and all looking reasonably good, a big step up from the kinda-familiar-but-decidedly-fake autos found in the first game. Except here that first hot hatch is actually reasonably hot: a brand new
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You start off with some wheezy, under-powered hatchback and take to the racing circuit, challenging the world, earning some money and respect, and of course a garage full of sweet autos.
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You'll be familiar with the formula, as you've probably lived it before.
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